Download DeathGuppie: local subdivision algorithm for Blender 2.8+

Download DeathGuppie: local subdivision algorithm for older Blenders




EWOCprojects paleajed@gmail.com



This addon implements a subdivision scheme called deathguppie.
It is ideal for creating more detail locally when sculpting.


Documentation

First go to User Preferences->Addons and enable the DeathGuppie addon in the Mesh category.
Go to EditMode, select some elements and invoke the addon (2.79: button in the Mesh Tool panel, 2.80: tab in N-panel at right of 3D View).
The selected area will be subdivided according to the deathguppie algorithm.
Subdivision is destructive so this is no modifier but a mesh operation.
Selected area after operation allows for further sudividing the area.
The smooth tickbox chooses between smooth and non-smooth subdivision.
The Select inner only tickbox sets what is left selected after operation, only inner faces or everything.

BEWARE - deathguppie will only subdivide grids of quads!

If you wish to hotkey DeathGuppie:
In the Input section of User Preferences at the bottom of the 3D View > Mesh section click 'Add New' button.
In the Operator Identifier box put 'mesh.deathguppie'.
Assign a hotkey.
Save as Default (Optional).